![]() ![]() All the girls who medaled in Women’s street (Momiji Nishiya, Rayssa Leal, and Funa Nakayama) were under the age of 18. There’s more evidence of this within the Tokyo Summer Olympics which held its first skateboarding event. Rayssa Leal and Momiji Nishiya at the Tokyo Summer Olympics Movies and shows like Skate Kitchen and Betty, Learning to Skateboard in a Warzone (If You’re a Girl), and Skater Girl have shifted the narrative that skateboarding is merely a man’s sport, allowing for a more inclusive nature. It’s still there, but there’s been a noticeable shift in recent years as far as perception is concerned: girls have taken to the skate parks on TikTok and Instagram, and demonstrated an adept ability just as well as their male counterparts in the scene. No different from video games, or any male dominated field. It’s not that girls and women didn’t skate, but more that the culture surrounding skating became enveloped by this pervasive masculine energy. Skateboarding has always been cool and it always will be cool, but back in 1999 (and even today) one couldn’t deny the boys club mentality that had taken effect on the sport. ![]() Its accessibility was instrumental to making THPS the cultural touchstone it is still today anyone could pick up a controller and hit gaps and nail combos they could only ever dream of.Ĭritically, it was a massive hit, with Doug Perry for IGN saying, “…there simply isn’t anything as complex physics-wise on a console - except perhaps Nintendo 64’s Wave Race 64 - as Tony Hawk’s Pro Skater.” The PlayStation iteration of the game sits at 92 on Metacritic, and Activision’s financial report confirmed “ Tony Hawk’s Pro Skater ranking as the #1 domestic PlayStation title by units from October through December, according to TRSTS Data.” There simply was nothing like it, a fire that still burns to this day with last year’s release of Tony Hawk’s Pro Skater 1 + 2, which also was well received. Capitalizing on a growing trend in extreme sports, THPS took a difficult to master activity that required many hours of practice and made it accessible for everyone. Released in 1999, it was a defining title, one that inspired a legion of gamers to pick up a skateboard in the same way The Velvet Underground & Nico inspired guitarists all over to start a band. Tony Hawk’s Pro Skater: the title alone has enough power to resurface any nostalgic memory of sitting in front of a CRT television raking up the highest score possible. This is the final installment of Game Cred: a collection of essays about video games to tie in with our latest Zine. ![]()
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