![]() ![]() That is, if you spent a lot of effort building-up a big commercial area, let's say, then it starts to falter, be willing to bulldoze it down and make something different, if that's "what the game wants." I've not played in ages, but I seem to remember that the trick was to not become too attached to any particular segment. Same power spread, no cost, possible income. The downside is that your power budget will not be at 100%, so 1) new plants will start at whatever the budget is set to overall, and 2) there is a chance of fire on all power lines. This prevents the plant from aging in any noticeable amount, and you can then buy your power from a cheaper plant. Special note, if you are using Waste To Energy incinerators, turn them down to producing no power and have them only dispose of waste. Eventually, you are paying out the nose for nothing. ![]() They gradually cost more to maintain and have lower output. The utilities buildings, water pumps, power plants, and incinerators age over time, more for the more they are used. I think this is the most important info people are missing to building a great city. After you've taken care of the basics that every zone wants, power and water for higher density/$$$, take care of problems in this order and you'll spend less money, attract more Sims, and make more money. Dirty/Manufacturing industry wants police, then shorter fright trips, then NOTHING else, they're happy. Residential Sims want police more than hospitals. Improve the desirability for each of these occupant types: ![]() In your city, you do have indirect control by affecting the desirability On the quick reference guide, as well as buried deep in the Sim City Manual under the desirability chart, is possibly the most important information to the game that no one knows:Īlthough you can’t directly affect the types of occupants that develop but they want some things more than others, and if you build them in the wrong order you are WASTING YOUR MONEY, because they don't have their full effect. Spending Money On Things Before Sims Want Them Thanks to these Missions (there are more than 80), we can simply drive around our city quietly in the different vehicles that we win or participate in some small jobs in the style of Driver or Grand Theft Auto.There are two ways I commonly break my cities: But there's more!īut the novelties do not end here, we have several levels of difficulty now to develop our city, two new disasters that we can also drive, the UFO and the Autosaurus Rex, we have at our disposal a tool to create signs and name the streets and we can even choose the architectural style of our city the Chicago of 1890, New York in 1940, Houston 1990 and today's Europe.Īnd now we come to the great novelty of this expansion, the Driving Missions. To control it, we are offered the traffic data report, with which we can locate the areas of greatest congestion in our city to improve them with the aforementioned transport infrastructures. Traffic is the obvious result that emerges from all this equation proposed by the transport tools. Thanks to all this we will be able to solve the transport problems that plague our city. You can click on a transportation network for example, and see the number of Sims using it and their method of transportation. We can focus our attention on a particular building and see how our Sims reach it and what means they use to do so. To begin with, we have a transport map and a route assistant in which we can see all the transport infrastructure that connects your cities globally and how each of our roads, bus lines, or subway lines work locally respectively. This issue is addressed from several points, but undoubtedly the idea that has been most emphasized is the transport and traffic in our city. Sim City 4 Rush Hour, tries to delve a little deeper into the way we manage our city. So, what's this game all about and what kind of content do we get? Well, let's talk about it! About the game But as is usual in this series of games, every single expansion adds a reasonable amount of content. Going by the name alone you probably have already guessed what is the main content of this expansion. Today we're going to be talking about one of these expansions, one released in 2003 for the fourth installment of EA's really successful city simulator game created by Will Wright, We are talking about Sim City 4 - Rush Hour. Even though it's no longer around, it used to be one of the biggest, and pretty much the best, city simulation game around. And they make sure this stays true even for their city simulation game. If there's one thing we can be sure about the most popular simulation game franchise that EA has to offer is that they love expanding their games through countless expansions. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |