![]() Many new Badges have been added to celebrate and reward player accomplishments in matches In addition, the following changes have been made: Players will earn more Hunter Fame at the end of matches, based on the Score accumulated in a match. New players will experience this tutorial at the beginning and current players can access it from the Game Mode Select menu.Ī new Score feature has been added in matches that reward players for their skill and prowess in matches. We’ve overhauled the Hunter profile screen, to improve the readability and conciseness of the screen, and present Hunters in a more compelling way.Īn updated tutorial has been added to the start of the game to help teach players the base mechanics of Star Wars: Hunters and introduce them to new iconic characters. Slingshot's Ultimate ability, Rocket Stomp has been reworked to deal more reliable damage and slow with numerous, smaller bounces. To lean into Sprocket's kit of supporting and empowering the team he now has a Drone Defense ability, which applies a damage reduction effect to Sprocket and his allies. Sprocket's Blaster Turret has been moved to his Ultimate ability and has been rebalanced to be much more powerful and impactful. ![]() This damages enemies, launches them upwards and slows them for a short duration. Upheaval: Grozz slams the ground, rupturing the ground in a segmented line to throw up rocks and debris. Grozz’s Frenzy ability has been replaced with a brand new ability, Upheaval. More reliable responsiveness to Ability Buttons Time to enter Slingshot’s Rollout reduced Rieve's Vicious Leap no longer takes away camera control when used without an enemy target Updated Zaina's grenade throw animations with new, more responsive ones J-3DI's melee attack now hits earlier in the animation J-3DI's Overhead Strike is now much faster, and hits upon landing if used in mid-air Several Hunter abilities can now be manually canceled or interrupted by other abilities, including: To improve responsiveness during combat, we’ve made a number of changes, including:Īll melee Hunters' movement speed in combat increased significantly.Īll ranged Hunters now lower their weapon more quickly upon releasing manual fire input.ĭecreased time before enabling other abilities when using: Widespread weapon, ability and ultimate balance changes to all Hunters aimed at speeding up combat. Fame rewards for Match Wins or as Event rewards are also adjusted to this scaling and player level is not affected as part of this change. Hunter Fame Tracks now have 20 levels instead of 25.Īny Hunter at or over level 20 will now be at max level while Hunters at or below level 19 will remain at their current level.Īll earned cosmetics will be kept, however earned ability variants are no longer necessary with our new and improved ability system. ![]() All Variants will be disabled until the feature is pushed to be live, shortly after the release. Please note this feature may not be immediately visible on release. The Variant tracks offer added customization for changing and adapting a Hunter's gameplay and will provide players with long term progression rewards for each Hunter.Īll old variants will be removed and replaced with the brand new system. Each Variant track can be upgraded by leveling up their Hunter Fame to gain Ability Points. The Ability Variant system has undergone an exciting rework that will allow for more varied playstyles and matches.Ībility Variants now offer the player two unique leveling tracks for each ability. There’s an astonishing 64 new cosmetics coming in this update, including: These calendars will roll out for players in the coming weeks. ![]() In addition, there are themed event calendars to run alongside their respective events. Log in daily to claim amazing rewards like Hunters, Crystals, Avatars, Credits and much more! Introducing the New player Daily Login Calendar. ![]() With these, we will be adding German and Italian language support. We are excited to announce we’re now expanding our soft launch to include Austria, Norway, Finland, Denmark, Sweden and Italy. Keep your eyes peeled for some lively droids, iconic vehicles, indigenous creatures, and some hidden surprises around every corner of this winding market labyrinth. Players will encounter this map both within our updated Tutorial as well as within Squad Brawl. There’s a brand new Squad Brawl Map to explore, inspired by the heart of Tatooine's capital: Mos Espa Waystation! ![]()
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